General information
Effects Control the air in various ways
Trigger Various
Alignment {{{Alignment}}}
Category Supportive Power

Aerokinesis is the ability to control the air, which enables the user to manipulate and control air molecules it self.

To be able to fly, create wind and air, such as air waves, air currents, air structures, air pressure, clouds, tornadoes, storms, airbending.

The full extent of the user's aerokinetic abilities are unknown, but may be limited to only creating small storms and hurricanes.

This is also one of the five component powers of Conjuring the Elements, It can also be used through Atmokinesis.

Subdivisions Edit

The user would be able to create such air pressure to create aerokinetic shielding to protect herself or others from attack, or to move objects telekinetically by enveloping them in hardened air, immobilize targets by thickening the air around them, deflect arrows and other projectiles, and fire focused blasts of air.

Even hardened the air into a blade sharper than any sword that was capable of slicing through very powerful beings, and control over the blade fine enough to decapitate multiple targets in seconds without a sound.

Capabilities Edit

There are a lot to do like you can move wind that is in front of you to run so fast you'll be almost unstoppable.Do not learn this ability for some of it's abilities learn for all of it

Related PowersEdit

Aerokinetic ApportationEdit

Aerokinetic Apportation is the ability to teleport objects through gusts of wind.

Aerokinetic PremonitionEdit

Aerokinetic Premonition is a combination of Aerokinesis and Premonition, the ability to see the past, present and the future in form of a crystal-like cloud.

Aerokinetic Web TeleportationEdit

Aerokinetic Web Teleportation is the ability where the user appears and disappears whilst being surrounded by webs of Aerokinesis in to be completely preserve in cocoon-like state in order to travel from place to place.