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Hybrids are crossbreeds between different magical and non-magical beings. These beings will most likely inherit the powers and abilities from eitther one or both parents and will be able to perform different kinds of magic. Sometimes these hybrids even manifest unique hybrid versions of magical powers, like Telekinetic Orbing.

Due to some beings existing in different alternative realities and timelines, hybrids do not alway possess the same powers and abilities, due to the fundamental differences in realities.

Notable hybrid examples are born from Cupids, Darklighters, Demi-Goddessess, Demons, Mortals, Vampires, Whitelighters, Witches and/or Wizards.

Cupid HybridsEdit

Cupid-Witch
Cupid-Witches are the offspring of Witches and Cupids. As such, these hybrids will inherit magic from both magical parents and may develop unique hybrid powers.

Powers and AbilitiesEdit

  • Spell Casting: The ability to cast spells and perform rituals.
  • Potion Making: The ability to brew potions.
  • Scrying: The ability to scry for a person or object by the use of a scrying crystal, a map, and sometimes other tools.
Active Powers
  • Telekinesis: The ability to move objects as well as individuals with the mind.
  • Empathy: The ability to read and feel other people's emotions. This ability better enables them to guide and protect their charges.
  • Beaming: The ability to teleport anywhere in the world and universe instantaneously.
  • Remote Beaming: The ability to teleport other people from one place to another with the mind.
  • Sensing: The ability to locate and find charges and other magical beings anywhere in the world.
Other Powers
  • High Resistance: The ability to be resistant to powers such as Fireballs and other lethal powers.
  • Immortality: Cupids are Immortals and will live for an infinitely long lifespan and an arrested aging process.
  • Regeneration: The ability to heal and regenerate bodily tissue and organs damaged as a result of injury, this regeneration takes place very quickly and is usually completed within seconds.

Darklighter HybridsEdit

Darklighter - Whitelighters are crossbreed between Whitelighters and Darklighters are unthinkable and feared by the elders, due to unknowingly of their full capabilities. They can be good or evil.

Powers and AbilitiesEdit

Darklighter - Whitelighters will usually inherit the abilities to able to perform both their Half-Angelic and Half-Demonic parent and they can sometimes manifest unique hybrid versions of magical abilities and also possess abilities which to resemblance to different type.

their teleportation is a combination of light and black orbs, there are able to heal from one hand while kill with the other one, as well as locate and sense people, and live forever without aging and be immune to all kind of diseases and survive otherwise lethal attacks from physical and magical harm, and to manipulate your own voice or copy another, as well as to understand and speak any language without extensive training.

  • Spell Casting: The ability to cast a spells and perform rituals.
  • Potion Making: The ability to brew potions.
  • Scrying: The ability to locate an object or person by use of a crystal and a map.
  • Apportation: The ability to transport an object or person through planes from place to place. Darklighters most prominently use this power whenever they summon their crossbows and arrows, whose poison is lethal to all whitelighters and Elders.
  • Touch of Death: The ability to incinerate and kill beings with a touch.
  • Black Telekinetic Orbing: The ability to teleport objects with the use of orbs.
  • High Resistance: The ability to be highly resistant to other beings' powers and magic and survive otherwise lethal attacks.
  • Sensing: The ability to sense the location of other beings.
  • Immortality: The ability to possess an inifinite lifespan and an arrested aging process.
  • Voice Manipulation: The ability to alter one's voice to sound like another or add an echo to one's voice when angered.

Demi-Goddess HybridsEdit

Powers and AbilitiesEdit

Demon HybridsEdit

Warlock Hybrids Edit

The offspring of warlocks and witches.

Powers and AbilitiesEdit

Basic Powers
  • Spell Casting: The ability to cast spells and perform rituals. A warlock usually casts spells with Latin phrases rather than incantations.
  • Potion Making: The ability to brew magical potions.
  • Scrying: The ability to scry for lost objects or beings through the use of a scrying crystal and a map.
Active Powers
  • Power Absorption: The ability to absorb and gain ownership of the powers of other beings. Warlocks can absorb the powers of Witches and other beings by stabbing and killing them with an Athame.
  • Blinking: The ability to instantly teleport from one location to another by blinking one's eyes. This is a highly common power among Warlocks, though not all Warlocks are shown possessing this power.[11]
  • Individual Powers: Due to their being half witch they will get their own individual power.
Other Powers
  • Immortality: The ability to possess an infinite lifespan and an arrested aging process. Nearly all Warlocks are immortal, though there are a few exceptions. A notable example is the Familiar Warlock Shadow, who whould not achieve immortality until he had shed the last of his familiar life.

Vampire HybridsEdit

Powers and AbilitiesEdit

Vampire-Witches are hybrids between Vampires and Witches. There has not been any known hybrid and are thought not to exist, due to vampires killing or turning any magical creature near them.

Whitelighter HybridsEdit

Whitelighter-Witches are hybrids between Whitelighters and Witches. This union was long forbidden by the Elders and those who engaged in a relationship were severely punished. However, this rule was eventually broken several times, most notably by the Halliwell family.

Powers and AbilitiesEdit

Whitelighter-Witches can manifest powers from both their wiccan side as well as their Whitelighter side and can manifest unique hybrid powers. However, in some realities the powers hybrids can inherited from their Whitelighter side are very limited, due to the Elders still not approving their existence.

Wizard HybridsEdit

Wizard-Witches are a crossbreed between Wizards and Witches, which was originally plausible not to exist due to the rumor that they were on near extinction by The Source.

Powers and AbilitiesEdit

Wizard-Witches will usually inherit the abilities to able to perform both wizardry and witchcraft and they can sometimes manifest unique hybrid versions of magical abilities and also possess abilities which to resemblance to different type of photokinetic or umbrakinetic combination of orbing due to possibly because of the half witch side.

And they can heal or engulfs beings in extreme amounts of pain by a powerful gust of smoke in a powerful blow-torch like combination of their double inheritance in orb form.

Basic Powers

  • Spell Casting- The ability to cast spells and perform rituals.
  • Potion Making- The ability to brew potions.
  • Scrying- The ability to scry for a person or object by the use of a scrying crystal and a map.

Standard Hybrid Active Powers

  • Orbing- The ability to teleport the user from place to place.
  • Remote Orbing- The ability to send another person to a specific location instead of having to orb with them.
  • Deviation - The ability to manipulate your current magical power to deflect/send energies back in the direction it came from.

Rare Hybrid Active Powers

  • Orb Erasure- The additive ability to erase all or some of duplicated powers and abilities.
  • Pryokinetic Excruciation- The ability to blast an extremely powerful gust of nearly visible smoke in powerful blow-torch like combination in orb form which engulfs the victims in extreme amounts of pain.
  • Pyrokinetic Regeneration- The ability to blast an extremely powerful gust of light-based smoke to a huge flame. resemblance of highly advanced version of healing to fire a powerful blow-torch like combination in orb form which engulfs the wounded humans and animals etc in intense flames of healing.
  • Orb Mimicry- The ability to copy any power and ability and manifests itself into a hybrid version and use it as your own.
  • Shadow Cloaking- The ability to supernaturally hide someone or something from others by invisible gust of light smoke, but individuals may only be invisible to certain individuals.
  • Shadow Shielding- The ability to create shield of (bright or dark) smoke around the user that serves as the main and only defense for oneself or anyone the user wills (if powerful enough) from harm and making it impossible for the beings outside to see through the shield.

Nymph HybridsEdit

Nymph-Witches are a crossbreed between Nymphs and Witches.

This is considered to be a rare union, as Nymphs do not often fall in love with men from the human world as through course of history. they usually have procreated by mating with Satyrs to give birth to their children which are born as Nymphs or Satyrs.

A union with a mortal will also grant daughter Nymphs, while the sons of this union would be mortals. However, should a Nymph fall in love with a male witch or other magical being,

When a Nymph gives birth to a hybrid child, they usually leave the child in the care of the father, as they fear a child could not survive in the wild nature unless they are pure Nymph.

Powers and AbilitiesEdit

Nymph-Witches will usually inherit the abilities to able to perform both witchcraft and Nymph magic, as it is possible due to their wiccan & nymph inheritance. A Nymph hybrid inherits powers from her mother as well as their other parent and may develop unique hybrid powers.

Mermaid HybridsEdit

Merfolk-Witches (sometimes referred as Merwitches) are the magical offspring of a Merfolk and a Witch. These children are mainly concieved when a Merfolk's heart grows warm and they want to find love. If a Merfolk falls inlove with a witch and concieve's a child it would be stronger then both of it's parents, they can posses the powers of both their magical parents or/and have hybrid powers.

Powers and AbilitiesEdit

Basic PowersEdit

  • Spell Casting: The ability to cast spells and perform rituals. 
  • Potion Making: The ability to brew potions.
  • Scrying: The ability to locate a person or object by the use of a scrying crystal, a map, and sometimes other tools.

Active PowersEditEdit

  • Hydrokinesis: Mermaids have the power to manipulate water and other liquids. They can mold it, harden it, increase it and control its movements without touching it. Mermaids can also use this power to manipulate nature, causing tsunamis, storms, waves and whirlpools.
  • Atmokinesis: The power to control and summon storms. This ability allows mermaids to control certain aspects of weather such as ice, snow, hail, rain, thunder and lightning.
  • Luring: Their singing and beauty has the power to draw people towards the mermaid, put someone under her complete control and make a man fall in love with her.
  • Enchantment: Mermaids can use their beauty to make a man fall in love with them.
  • Sonic Scream: The ability to create a powerful shriek strong enough to break glass and knock people unconscious.
  • Animal Empathy: The power to understand and communicate with animals. This power enables mermaids to detect dolphin and whale echolocation, tell how old or what gender a fish is and tell if an animal is dangerous or not.
  • Limited shapeshifting: The power that allows mermaids to become human and live on land for a period of time.
  • Sensing - The ability to locate and find people, objects or portals.
  • Night Vision: Mermaids have the ability to see into pitch darkness as if it was the middle of the day. This helps Mermaids avoid hurting themselves.

Powers in WaterEditEdit

  • Super Strength: Mermaids posses enhanced strength and stamina.
  • High Resistance: Mermaids can withstand freezing cold temperatures and water preassure, they can also withstand physical and magical harm that would usually kill someone.
  • Speed Swimming: Merfolk are extremely fast swimmers and can outswim any predator. They can swim faster than a sailfish and can leap high out of the water. By inveloping their bodies in bubbles, they can swim faster than a whitelighter orbing and nearly as fast as a dwarf.
  • Unlimited Water Breathing: Mermaids can easily breathe and talk in any body of water or liquid. They can also, for a short period of time, give landdwellers the power to breathe underwater. A mermaid's kiss can protect a person from drowning.
  • Ocean Sensing: Mermaids can sense the presence of danger or magic in the water and can sense slight changes in the water from a mile away such as oil or blood. A mermaid's senses increase when she is submerged in any body of water.
  • Hydrokinetic Teleportation: Merfolk can travel to other places, worlds, realms and planes by swimming through the ocean's depths.

Other PowersEditEdit

  • Immortality - The ability to live forever and not age. It also allows them to be immune to all human and supernatural diseases and viruses. Mermaids are true immortals and cannot be killed unless they choose to give it up for love, mortality and a soul. As immortals, mermaids have enhanced strenght, stamina and endurance. 
  • Regeneration: Mermaids heal much faster than humans, especially in water.

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